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Fluor
Ficticious story of a lighting game. 
When I was in master 1st year we had few colaborations with external companies. Décathlon design team came with a clear and really interesting brief : allow people to improve there performance in tennis while enjoying a playful and affordable game. My first thought was about memory of the game, making it a visual result. This "picture" would make the player able to have a direct feedback of their performances and to keep a memory of a nice play, like an object that has value by the story it tells.

Here is the scenario which I developed based on this concept.

This lighting object should be placed close to a vertical surface, it is able to do two function : 
- captation; detecting the impact of the ball on the wall.
- visualisation; projecting a luminous mark on the wall.

 
One colour.

with an other color different effect

Users can share this game while bringing other rules...

areas have been determined.

good start...

game over.