Fluor
Ficticious story of a lighting game.
When I was in master 1st year we had few colaborations with external companies. Décathlon design team came with a clear and really interesting brief : allow people to improve there performance in tennis while enjoying a playful and affordable game. My first thought was about memory of the game, making it a visual result. This "picture" would make the player able to have a direct feedback of their performances and to keep a memory of a nice play, like an object that has value by the story it tells.
Here is the scenario which I developed based on this concept.
This lighting object should be placed close to a vertical surface, it is able to do two function :
- captation; detecting the impact of the ball on the wall.
- visualisation; projecting a luminous mark on the wall.
One colour.
with an other color different effect
Users can share this game while bringing other rules...
areas have been determined.
good start...
game over.







